過去の検索履歴
2025/08/28 20:36:11 正規表現[{ "format_version": "1.8.0", "render_controllers": { "controller.render.player.first_person": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "(query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name == mizushi_fist || query.get_equipped_item_name == mukagen_fist ||query.get_equipped_item_name == sekkin ||query.get_equipped_item_name == jutsushik_mizushi || query.get_equipped_item_name(0, 1) == filled_map)" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "rightArm2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false } ] }, "controller.render.player.third_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.spectator" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": "variable.helmet_layer_visible" } ], "color": { "r": "1.0f", "g": "1.0f", "b": "1.0f", "a": "0.3f" } }, "controller.render.player.map": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": true } ] } }}]のjson文法をチェックしました2025/08/28 20:35:47 正規表現[{ "format_version": "1.8.0", "render_controllers": { "controller.render.player.first_person": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "rightArm2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false } ] }, "controller.render.player.third_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.spectator" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": "variable.helmet_layer_visible" } ], "color": { "r": "1.0f", "g": "1.0f", "b": "1.0f", "a": "0.3f" } }, "controller.render.player.map": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": true } ] } }}]のjson文法をチェックしました2025/08/28 20:30:40 正規表現[{ "format_version": "1.8.0", "render_controllers": { "controller.render.player.first_person": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "rightArm": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftArm": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "rightArm2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "rightSleeve2": "query.get_equipped_item_name(0, 1) == || query.get_equipped_item_name(0, 1) == filled_map" }, { "leftArm2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" }, { "leftSleeve2": "(query.get_equipped_item_name(0, 1) == filled_map && query.get_equipped_item_name(off_hand) != shield) || (query.get_equipped_item_name(off_hand) == filled_map && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))" } ] }, "controller.render.player.third_person.neko.humanoid.custom": { "geometry": "geometry.neko.humanoid.custom", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": true }, { "helmet": "variable.helmet_layer_visible" }, { "leftLegging": "variable.leg_layer_visible" }, { "rightLegging": "variable.leg_layer_visible" }, { "leftBoot": "variable.boot_layer_visible" }, { "rightBoot": "variable.boot_layer_visible" }, { "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible" }, { "bodyArmor": "variable.chest_layer_visible && !query.has_cape" }, { "leftArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "rightArmArmor": "variable.chest_layer_visible && !query.has_cape" }, { "belt": "variable.chest_layer_visible && variable.leg_layer_visible" } ] }, "controller.render.player.first_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false } ] }, "controller.render.player.third_person_spectator": { "geometry": "Geometry.default", "materials": [ { "*": "Material.spectator" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": "variable.helmet_layer_visible" } ], "color": { "r": "1.0f", "g": "1.0f", "b": "1.0f", "a": "0.3f" } }, "controller.render.player.map": { "geometry": "Geometry.default", "materials": [ { "*": "Material.default" } ], "textures": [ "Texture.default" ], "part_visibility": [ { "*": false }, { "head": true }, { "hat": true }, { "helmet": true } ] } }}]のjson文法をチェックしました2025/08/28 19:35:47 正規表現[{ "format_version": "1.10.0", "minecraft:client_entity": { "description": { "identifier": "minecraft:player", "materials": { "default": "entity_alphatest", "cape": "entity_alphatest", "animated": "player_animated", "spectator": "player_spectator" }, "textures": { "default": "textures/entity/steve", "cape": "textures/entity/cape_invisible", "textureoff": "textures/entity/textureoff", "none": "textures/none" }, "geometry": { "default": "geometry.humanoid.custom", "locator_players": "geometry.locator_players", "cape": "geometry.cape", "neko.hunanoid.custom": "geometry.neko.hunanoid.custom" }, "scripts": { "scale": "0.9375", "initialize": [ "variable.is_holding_right = 0.0;", "variable.is_blinking = 0.0;", "variable.last_blink_time = 0.0;", "variable.hand_bob = 0.0;" ], "pre_animation": [ "variable.helmet_layer_visible = !query.has_head_gear;", "variable.leg_layer_visible = 1.0;", "variable.boot_layer_visible = 1.0;", "variable.chest_layer_visible = 1.0;", "variable.attack_body_rot_y = Math.sin(360*Math.sqrt(variable.attack_time)) * 5.0;", "variable.tcos0 = (math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;", "variable.first_person_rotation_factor = math.sin((1 - variable.attack_time) * 180.0);", "variable.hand_bob = query.life_time < 0.01 ? 0.0 : variable.hand_bob + ((query.is_on_ground && query.is_alive ? math.clamp(math.sqrt(math.pow(query.position_delta(0), 2.0) + math.pow(query.position_delta(2), 2.0)), 0.0, 0.1) : 0.0) - variable.hand_bob) * 0.02;", "variable.map_angle = math.clamp(1 - variable.player_x_rotation / 45.1, 0.0, 1.0);", "variable.item_use_normalized = query.main_hand_item_use_duration / query.main_hand_item_max_duration;", "variable.riding_y_offset = query.is_riding_any_entity_of_type(minecraft:minecart, minecraft:boat, minecraft:chest_boat, minecraft:strider) ? -3.0 : 0.0;" ], "animate": [ "root" ] }, "animations": { "root": "controller.animation.player.root", "base_controller": "controller.animation.player.base", "hudplayer": "controller.animation.player.hudplayer", "humanoid_base_pose": "animation.humanoid.base_pose", "look_at_target": "controller.animation.humanoid.look_at_target", "look_at_target_ui": "animation.player.look_at_target.ui", "look_at_target_default": "animation.humanoid.look_at_target.default", "look_at_target_gliding": "animation.humanoid.look_at_target.gliding", "look_at_target_swimming": "animation.humanoid.look_at_target.swimming", "look_at_target_inverted": "animation.player.look_at_target.inverted", "cape": "animation.player.cape", "move.arms": "animation.player.move.arms", "move.legs": "animation.player.move.legs", "swimming": "animation.player.swim", "swimming.legs": "animation.player.swim.legs", "riding.arms": "animation.player.riding.arms", "riding.legs": "animation.player.riding.legs", "holding": "animation.player.holding", "brandish_spear": "animation.humanoid.brandish_spear", "charging": "animation.humanoid.charging", "attack.positions": "animation.player.attack.positions", "attack.rotations": "animation.player.attack.rotations", "sneaking": "animation.player.sneaking", "bob": "animation.player.bob", "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs", "bow_and_arrow": "animation.humanoid.bow_and_arrow", "use_item_progress": "animation.humanoid.use_item_progress", "skeleton_attack": "animation.skeleton.attack", "sleeping": "animation.player.sleeping", "first_person_base_pose": "animation.player.first_person.base_pose", "first_person_empty_hand": "animation.player.first_person.empty_hand", "first_person_swap_item": "animation.player.first_person.swap_item", "first_person_attack_controller": "controller.animation.player.first_person_attack", "first_person_attack_rotation": "animation.player.first_person.attack_rotation", "first_person_attack_rotation_item": "animation.player.first_person.attack_rotation_item", "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation", "first_person_walk": "animation.player.first_person.walk", "first_person_map_controller": "controller.animation.player.first_person_map", "first_person_map_hold": "animation.player.first_person.map_hold", "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack", "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand", "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand", "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped", "first_person_crossbow_hold": "animation.player.first_person.crossbow_hold", "first_person_breathing_bob": "animation.player.first_person.breathing_bob", "third_person_crossbow_equipped": "animation.player.crossbow_equipped", "third_person_bow_equipped": "animation.player.bow_equipped", "crossbow_hold": "animation.player.crossbow_hold", "crossbow_controller": "controller.animation.player.crossbow", "shield_block_main_hand": "animation.player.shield_block_main_hand", "shield_block_off_hand": "animation.player.shield_block_off_hand", "blink": "controller.animation.persona.blink", "fishing_rod": "animation.humanoid.fishing_rod", "holding_spyglass": "animation.humanoid.holding_spyglass", "first_person_shield_block": "animation.player.first_person.shield_block", "tooting_goat_horn": "animation.humanoid.tooting_goat_horn", "holding_brush": "animation.humanoid.holding_brush", "brushing": "animation.humanoid.brushing", "crawling": "animation.player.crawl", "crawling.legs": "animation.player.crawl.legs", "holding_heavy_core": "animation.player.holding_heavy_core", "riding.root": "animation.player.riding.root" }, "particle_effects": {}, "render_controllers": [ { "controller.render.player.first_person_spectator": "variable.is_first_person && query.is_spectator" }, { "controller.render.locator_players": "query.is_alive" }, { "controller.render.neko.hunanoid.custom": "!variable.is_first_person" }, { "controller.render.player.first_person.neko.hunanoid.custom": "variable.is_first_person && !query.is_spectator" }, { "controller.render.player.third_person.neko.hunanoid.custom": "!variable.is_first_person && !variable.map_face_icon && !query.is_spectator" }, { "controller.render.player.third_person_spectator": "!variable.is_first_person && !variable.map_face_icon && query.is_spectator" }, { "controller.render.player.first_person": "variable.is_first_person && !query.is_spectator" }, { "controller.render.player.third_person": "!variable.is_first_person && !variable.map_face_icon && !query.is_spectator" }, { "controller.render.player.map": "variable.map_face_icon" } ], "enable_attachables": true } }}]のjson文法をチェックしました